![]() If you are trying to convert larger monster sprites or something like that you will have to pay attention to name conventions like !$Monster so you get the right size.Īnother approach is to just take a single sprite and copy it into its own image, then delete the image and use that square for the size you want, then it can stay the same size it was in VX though it will look funny if you mix it with MV graphics because it will be tiny in comparison. ![]() Once that is finished you should be able to import it fine into MV. By copying the asset file into the appropriate folder you can. I would use photoshop to increase it (or a similar program that lets you "nearest pixel" for the size increase option so it looks smoother otherwise it will look granier. It is possible to use your own original files for all kinds of assets such as images and audio. ![]() Then you multiply the width and length that you got from your division times 48 to see what it should be. Basically to rescale graphics from VX to MV you have to take whatever tile or sprite sheet you are using and take the total size of the image (the entire sheet of tiles or sprites) and divide it by 32 since VX used 32X32.
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